ĭecreaseUpdateRange Obsolete, no current function IncreaseUpdateRange Obsolete, no current function. SetUpdateRange Obsolete, no current function SecondaryAbility Activates Secondary Weapon Ability.ĮquipLastWeapon drops the current weapon and picks up the last used weapon PrimaryAbility Activates Primary Weapon Ability. KillGumpOpenWhen activated, this macro will stop the client from opening container windows on initial login. SaveDesktopredundant following the move to save character data in the ‘documents’ folder. (measured in ‘ticks’ 10 ticks = 1 second)ĬircleTrans Toggles circle of transparency on/offĪlwaysRun Toggles if your character will always run On/Off (if on your character can’t walk) TargetNext Cycles through targets on screen.ĪttackLast Engages combat with the last target.ĭelay Adds a delay to the macro. WaitForTarg Waits for a targeting cursor before proceeding with macro. Will unequip the current piece of equipment held there. TargetSelf If targeting, will target yourself.Īrm/Disarm (Left Hand/Right Hand) Will equip the last piece of equipment held there. LastTarget If targeting, will target the last thing targeted. QuitGame Prompts with a full Quit Game (Cancel/Okay)ĪllNames Displays all names on your screen. Salute Player character performs a Saluting animation (fist on chest) LastObject Uses the last object(item) used.īow Player character performs a bowing animation LastSkill Uses the skill that was last used. UseSkill Select a skill from the list to use: OpenDoor Opens Door in front of the player. Maximize Select a gump from the list to maximize: Minimize Select a gump from the list to minimize: Open Select a gump from the list to open:Ĭlose Select a gump from the list to close: War/Peace Toggles between War Mode and Peace Mode. Walk Select a direction for your character to walk/run based on the distance your cursor is from your character. This can be ‘heard’ up to a screen and a half away Yell Prefixing your words with an exclamation mark, followed by a space, allows you to yell. Whisper This can be ‘heard’ only by someone standing within one tile of you. This will appear above your head in a different color to that selected for speech and between asterisks: *smiles* This can be seen by anyone on the same screen.Įmote Since emotions can not be conveyed by facial expression or voice inflection an emote is used. Say Your character will say what you input for this. This page is supplemental to the page ‘ Creating Macros‘ which gives an overview of how these actions may be used.
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